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    Home»News»‘Planet Coaster’ Summer Update Adds 8 New Rides, Patch Notes Here

    ‘Planet Coaster’ Summer Update Adds 8 New Rides, Patch Notes Here

    Nick MojicaBy Nick MojicaJune 27, 2017

    Just in time for the summer, the team behind Planet Coaster has released its Summer Update for the game. The massive update includes a few new additions plus a long list of tweaks and fixes. Planet Coaster’s third major expansion brings with it fireworks, billboards, eight new coasters and rides, three new scenarios, a new Stars and Stripes scenery set and more.

    “Fireworks are an explosive new way to customize parks in Planet Coaster’s Summer Update. Celebrate the Fourth of July, New Year, Bonfire Night or any other occasion with the most detailed fireworks simulation ever created for a videogame,” reads a post on the Frontier site. “Design epic firework displays with the new Display Sequencer, trigger them alongside other park events, and even choreograph them to custom music! Create the ultimate sky-high summer spectacle, or download the most explosive displays from the Planet Coaster community.”

    Some of the new coasters featured in the Planet Coaster Summer Update include Power Up, Viper One and Gnarler. “The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.”

    Check out some of the patch notes below:

    Ride/Coaster Bug Fixes

    Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
    Fixed an issue where the wheels were clipping on the Monster coaster
    Fixed an issue where guests would clip through the Pioneer seats
    Fixed an issue where guests were clipping through their seats on the Kick-Flip
    The speed of the Monster coaster’s chainlift is now correctly represented in the UI
    Highlighting now changes when on coaster pieces with no money
    Track supports can now be disabled for the Chopper’s Creek
    Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
    Adjusted the teacups door which clipped through guests
    Fixed an issue where the Sprint 500 coaster was not using the correct block sections
    Custom colours should no longer reset on the Chopper’s Creek and Speed rides
    Station supports now properly appear in the blueprint preview image
    Fixed an issue with Go Kart chicanes losing their highlighting
    Updated the lap bars on the Hyperspin to be animated
    Fixed an issue where changing load rules would stop a ride from functioning correctly
    Fixed some sequences on the Pathos III ride which would cause music to restart

    Scenery Bug Fixes

    Moved female guests so they do not float when sitting on benches
    Updated the back of ride signs so they do not have flipped textures
    Music on a speakers can now be changed if part of a building
    Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
    Previously placed scenery is now affected by the ‘Disable Scenery Collision’ option if it is on
    Using a controller is no longer super responsive while in security and ride cameras
    The Clockwork Tower scenery item is no longer free to use
    Fixed textures on the some Castle Minaret items

    Audio

    Added a new music track – ‘The Wonderful Planet of Coaster – Fireworks Mix’
    Added placeable ambience for Western level
    Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
    Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
    Scenery updates – early reflections updated to give better indoor environment mix

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    Nick
    Nick Mojica

    Nick Mojica has been writing professionally since 2013. An avid fan of music, video games and technology, his work has appeared on the Huffington Post, Yahoo, Raw Story and International Business Times. He promises to himself that one day he'll get around to finally beating "The Witcher 3: Wild Hunt".

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