Gamera Interactive is getting some extra creative firepower to finish its new fantasy roleplaying game, Alaloth: Champions of the Four Kingdoms. The developer has hired industry veteran Kevin Jordan as the team’s System Designer – a role he knows something about. Jordan is one of the three original game designers of World of Warcraft at Blizzard, and was responsible for all core systems of the long-running MMORPG. He later went on to be System Designer for the RPG Tyranny at developer Obsidian.
“Kevin has worked on many different titles in his 18-year career and he’s an amazingly talented guy who can offer insights from his experience designing games,” said Gamera CEO Alberto Belli in a statement. “He adds huge value to our growing team and I’m happy to say that Alaloth will benefit an additional boost from his knowledge of the genre and his past experiences.”
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Alaloth was unveiled this past February, and will be an action RPG with the isometric, top-down look of Diablo and the gritty, intense combat of Dark Souls. Though Alaloth is an original IP, Gamera says that it’s inspired by old-school pen-and-paper RPGs and classic video games such as Moonstone and Baldur’s Gate. As such, the setup for the plot is generic fantasy RPG boilerplate – your hero (one of four playable races: Humans, Elves, Dwarves, and Orcs) must face an ancient evil in a “vibrant world corrupted by darkness and full of lethal dangers” in an epic journey through “devastated lands, plagued by conflicts with noble families and clans fighting each other.”
Alaloth: Champions of the Four Kingdoms is planned for release in 2018 for the PC and unspecified consoles (but I assume PS4 and Xbox One). Check back here for more information on Alaloth as more details are revealed.