Gamera Interactive is getting some extra creative firepower to finish its new fantasy roleplaying game, Alaloth: Champions of the Four Kingdoms. The developer has hired industry veteran Kevin Jordan as the team’s System Designer – a role he knows something about. Jordan is one of the three original game designers of World of Warcraft at Blizzard, and was responsible for all core systems of the long-running MMORPG. He later went on to be System Designer for the RPG Tyranny at developer Obsidian.
“Kevin has worked on many different titles in his 18-year career and he’s an amazingly talented guy who can offer insights from his experience designing games,” said Gamera CEO Alberto Belli in a statement. “He adds huge value to our growing team and I’m happy to say that Alaloth will benefit an additional boost from his knowledge of the genre and his past experiences.”
Alaloth was unveiled this past February, and will be an action RPG with the isometric, top-down look of Diablo and the gritty, intense combat of Dark Souls. Though Alaloth is an original IP, Gamera says that it’s inspired by old-school pen-and-paper RPGs and classic video games such as Moonstone and Baldur’s Gate. As such, the setup for the plot is generic fantasy RPG boilerplate – your hero (one of four playable races: Humans, Elves, Dwarves, and Orcs) must face an ancient evil in a “vibrant world corrupted by darkness and full of lethal dangers” in an epic journey through “devastated lands, plagued by conflicts with noble families and clans fighting each other.”
Alaloth: Champions of the Four Kingdoms is planned for release in 2018 for the PC and unspecified consoles (but I assume PS4 and Xbox One). Check back here for more information on Alaloth as more details are revealed.